Project 001 · Out now
A tactical chess roguelite across the carcass of a god.
- Genre
- Tactical chess roguelite
- Price
- Free
- Play
- In your browser (HTML5)
- Input
- Mouse and keyboard
- Released
- Status
- In development
Play

Play loads itch.io's embed player, which brings itch's own analytics; nothing loads before you press it. Saves stay in the browser and site you play on, so a run started here won't continue on itch.io. The game asks for one click before it plays sound; fullscreen is in the player's bottom bar.
The fall
He would
not eat.
A fly god fell out of a battle in the sky, and a kingdom grew on its husk: cathedrals in the ribs, a royal road along the spine. Then the kings learned to eat its flesh, and something inside the god fed back through every mouth. At his crowning, one king set his plate down untouched. Now the whole carcass hunts him.
Lead the Unfed King's tiny court across the carcass of a god. Protect your king and capture each Rot-Sworn commander's reliquary standard: when the standard falls, the surviving guards withdraw.
What's in it
- Campaign: three acts across three regions, each ending with a commander. About an hour.
- Skirmish: one act. About twenty minutes.
- A seeded road map of table stops: Vigil Fires, the Bone Market, Grafting Tables, Ossuary Forges, Waysides and Grave Caches.
- Twelve enemy families and five commanders, who announce their finales.
- Fourteen tactical cards, fifteen upgrades and eight grafts. Fuse any two original pieces.
- A board that collapses around you, fire, and carrion that feeds whoever eats it first.
- After a first victory the Brood and the Rotwalker Watches join the road, and five Gestation tiers open a harder flight.
- Seeds replay everything a run generates, including the enemy's moves.
- A recorded score, and a recorded sound for every action.
From the carcass

Check. Protect your king. 
The Bile Fens, act 1 of 3. 
Cautery: one action, king safe. 
Drones leap. Grubs crawl. 
The board collapses. 
He would not eat.
How to play
- Mouse
- Click or drag pieces. Click or throw cards.
- Hover
- Shows the rules of anything
- H
- Help
- 1–4
- Arm a card
- Esc
- Step back
- T
- Toggle threats
- Keys can be rebound in Settings.
- The game opens on a title card: click once so your browser lets it play sound.
- Runs save after each decision. Continue the flight picks up where you left off, in the same browser.
- If it won't start, try a current Chrome, Edge or Firefox.
Credits
- FlyGod Studios The game, its main theme, score and sound.
- Godot Engine (MIT) © 2014-present Godot Engine contributors; © 2007-2014 Juan Linietsky, Ariel Manzur.
- Pixel Operator typefaces (CC0 1.0) Jayvee Enaguas (HarvettFox96).
- Dungeon Crawl material tiles, modified (CC0 1.0) The Dungeon Crawl tiles contributors; Chris Hamons, maintainer. Distributed via OpenGameArt.
- Design and artistic influences Shotgun King, Into the Breach, Shogun Showdown, Slay the Spire, Darkest Dungeon, and Chris Bourassa's talk A Torch in the Dark.
