New releaseLast StandardPlay free in your browser

Two minds. One strange signal.

FlyGodStudios

Art with teeth. Code with wings.
Games made together.

Descend

Who we are

Built by two.
Possessed by play.

One of us draws worlds. The other makes them move.

FlyGod Studios is an artist–engineer couple building games at the collision point of instinct and systems. No committee. No corporate ritual. Just two people, one room, and an unreasonable number of ideas we need to see alive.

We make things side by side—from the first crooked sketch to the last stubborn bug.

The artist

Shapes worlds &
beautiful trouble.

Characters, color, atmosphere, and the instinct that says the strange version is usually the right one.

The engineer

Turns chaos into
something playable.

Systems, movement, impossible fixes, and the machinery that lets an imaginary world push back.

Project 001 · Out now

Last
Standard

Playable now / In development

The god fell. The king fled.

Our debut is a tactical chess roguelite across the carcass of a god. Protect your king. Take their standard. Free to play in your browser.

  • Free
  • In your browser
  • Mouse + keyboard
  • Campaign ≈ 1 hour
  • Skirmish ≈ 20 min
A battle on a six-by-six board: the pale court faces Rot-Sworn guards between two fires, with four tactic cards below and a warning to protect your king.
Check. Protect your king.
The road map of the Bile Fens, act 1 of 3: branching stops lead across a rotting landscape to the commander, the Reliquary Warden.
The Bile Fens, act 1 of 3.
  1. 01 / Court

    Protect the king.

    Lead the Unfed King's tiny court with fourteen tactical cards, fifteen upgrades and eight grafts.

  2. 02 / Standard

    Take their standard.

    Capture each Rot-Sworn commander's reliquary standard. When it falls, the surviving guards withdraw.

  3. 03 / Carcass

    Walk the carcass.

    Three acts, twelve enemy families and five commanders. The board collapses around you.

He would not eat.

Open channel

Follow the
signal.

Witness the sketches, experiments, false starts, small victories, and whatever emerges from the cocoon.