The artist
Shapes worlds &
beautiful trouble.
Characters, color, atmosphere, and the instinct that says the strange version is usually the right one.
Two minds. One strange signal.
Art with teeth. Code with wings.
Games made together.
Who we are
One of us draws worlds. The other makes them move.
FlyGod Studios is an artist–engineer couple building games at the collision point of instinct and systems. No committee. No corporate ritual. Just two people, one room, and an unreasonable number of ideas we need to see alive.
We make things side by side—from the first crooked sketch to the last stubborn bug.
The artist
Characters, color, atmosphere, and the instinct that says the strange version is usually the right one.
The engineer
Systems, movement, impossible fixes, and the machinery that lets an imaginary world push back.
Project 001 · Out now
Playable now / In development
The god fell. The king fled.
Our debut is a tactical chess roguelite across the carcass of a god. Protect your king. Take their standard. Free to play in your browser.


01 / Court
Lead the Unfed King's tiny court with fourteen tactical cards, fifteen upgrades and eight grafts.
02 / Standard
Capture each Rot-Sworn commander's reliquary standard. When it falls, the surviving guards withdraw.
03 / Carcass
Three acts, twelve enemy families and five commanders. The board collapses around you.
He would not eat.
Open channel
Witness the sketches, experiments, false starts, small victories, and whatever emerges from the cocoon.